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Dojopoly
Rules
Chance
Cards
Board + Training Session Cards +
Currency
In addition dice and tokens are
needed.
Rules
The rules correspond by and large to
those of similar well known games.
In the following, some deviations are
described.
The rules are flexible and can be
adjusted according to taste.
Object
The object of the game is to gain as many belts as
possible.
Currency and Exchange
Rates
| 1 white-belt |
= |
basic unit |
| 1 orange-belt |
= |
2 white-belts |
| 1 green-belt |
= |
2 orange-belts |
| 1 purple-belt |
= |
2 green-belts |
| 1 brown-belt |
= |
2
purple-belts |
Preparation
Each player choses a token to represent them while
travelling around the board. Each player is given 20
white-belts, 10 yellow-belts, 8 orange-belts, 5 green-belts, 3
purple-belts, and 2 brown-belts.
The Play
Place your token on the corner marked
START, then throw the dice and move your token
(clockwise) the number of spaces indicated by the
dice.
Landing on a chance
field "C", draw a card and carry out its
described action.
START
Each time a player's token lands on or passes over
START, he gets 10 white-belts.
Buying
Clubs
Whenever you land on an unowned dojo (club)
"D", you may buy it. You receive a training
session card showing ownership, which is placed on the dojo
field. A dojo costs 20 white-belts.
Buying Training
Sessions
Whenever landing on a dojo
(club) "D" owned by oneself, one may
buy 1 additional training session. Any club may contain at most
5 training sessions. Each additional training session costs 10
white-belts.
Paying Tuition
Fee
Landing on a dojo owned by somebody else, one
has to pay four white-belts as tuition fee for each training
session.
Selling
Property
Dojos and training sessions can be sold to
the bank at any time.
Corner
Fields
When a player lands on the
Sponsor
field, he gets 1 green-belt from every other
player.
When a player lands on the
Grading-Spree field, all his belts (except the
brown-belts) are promoted 1 rank, i.e., the player's belts are
substituted by respective higher ones.
When a player lands on
the Karate-Doctor field, all his belts (except
the white-belts) are demoted 1 rank, i.e. the player's belts
are substituted by respective lower ones.
Game
Over
The game is over when a given time limit is
exceeded or when some player is fed up with playing or
when somebody invents a game where he can win more often.
© 2007 EWS + GNM + HAW + NED + SWV +
TDI + UNE |