|
|
Dojo
Chess

Introduction
Dojo chess is based on regular chess. The usual
chess pieces can be used and
are just labeled by coloured
ribbons.

The following details the deviations from
the regular chess
game.
The Pieces
At the beginning of the game, both players
get
|
8 Yellow Belts
2
Orange Belts
2 Green
Belts
2 Purple Belts
1 Deputy
Antisensei
1 Antisensei |
Ye
OR
GR
PU
DE
AS |
The pieces may move and
capture like the corresponding chess pieces:
|
Yellow
Belt
Orange
Belt
Green
Belt
Purple
Belt
Deputy
Antisensei
Antisensei |
= The
Pawn
= The
Knight
= The
Bishop
= The
Rook
= The
Queen
= The
King |
The Goal of Dojo
Chess
The goal of the game is to prevent the opposing
antisensei from being reelected as club president. This happens when
he is captured. A threat to
the antisensei is announced by
"Election".
If the threat cannot be
averted, one announces "Coup d'etat", and the game is
over.
If no further move is possible, the game is
scored as a
draw.
Special
Rules
A captured piece becomes a passive
member (labeled
by a P)

and remains on its last
position. No other piece must be placed on this square. However, the
capturing piece stays on this square together with the
captured piece until its next move. It may also itself be captured
on this square. Then the same rules apply to the capturing piece.
If any yellow, orange, or green belt remains within
2 squares from its antisensei for 15 moves in a row,
it is regarded as an obediant friend and will be promoted to
orange, green, or purple belt.
If the distance between deputy antisensei and antisensei
is more than 5 squares for 10 moves in a row, treason is
assumed, and the deputy will be demoted to a yellow belt. Thereupon
an arbitrary piece, which may also be a passive one, will be
appointed new deputy.
If a yellow belt gets to the other
side, 1 arbitrary piece of the opponent may be transformed into a
passive member (antisensei excluded). The yellow belt itself will be
completely removed from the game because
it has become too
successful.
If any belt (antisensei excluded) remains within
3 squares from the opposing antisensei for 15 moves in a row, it will be permanently removed from
the game in order to prevent defection. If this situation
is overlooked by the respective player, the opposing antisensei
may transform this piece into a yellow belt and integrate it into
his own
club.
If any yellow, orange, or green belt has not been moved
for 15 moves in a row, it will be promoted to orange, green, or
purple belt, in order to make it stay in the club.
© 2005 NED | |